Unit: Beatdown Mechacycle Club [BTDN]

Rank Percentile Pilot Name Games Played W/L Ratio Survive Rate K/D Ratio Average Score Adjusted Score Progress Light Medium Heavy Assault
2845 85% Isaiah Kell 6737 1.00 30% 1.25 262 265.0 3% 21% 24% 47%
5229 72% DeRanged87 11592 1.02 30% 1.12 248 251.1 5% 3% 3% 55% 36%
8777 53% CenterMass 5498 1.03 28% 1.20 249 237.2 9% 20% 41% 23%
11642 38% Geckozattack 5068 0.94 22% 0.60 202 217.5 23% 23% 25% 24%
Retired Locusts 2322 1.03 34% 1.15 252 243.5 11% 27% 33% 25%
Retired Bountyhunts 2440 1.19 31% 1.02 273 275.5 9% 35% 20% 35%
Retired Kasabyan 1301 0.97 34% 1.36 257 238.8 0% 1% 14% 75%
Retired AnniMattR 924 1.13 23% 0.78 253 244.3 4% 20% 27% 32%
Retired Isaiah Kell Jr 454 0.73 27% 0.89 198 189.7 5% 53% 20% 0%
Retired IHateMechs 662 0.88 30% 0.92 223 214.4 2% 38% 32% 18%
Retired Gunsengo 2379 1.08 41% 1.33 269 283.1 30% 39% 16% 9%
Retired VladimirTepes 4652 0.88 26% 0.69 224 232.3 11% 28% 40% 16%
Retired Garlion 2709 1.10 33% 1.06 240 240.7 6% 12% 42% 33%
Retired Rockstone 396 0.79 18% 0.39 171 160.8 0% 27% 29% 27%
Retired Nightmage 6441 1.20 36% 1.45 310 327.1 7% 13% 45% 29%
Retired Cryton555 3373 1.01 27% 0.91 264 261.3 3% 25% 22% 46%
Retired Mangoba 8686 1.43 46% 2.34 336 350.2 39% 28% 14% 15%



Unit Leaderboard:
Rank Percentile Members Games Played Average Score Adjusted Score W/L Ratio K/D Ratio Progress
101 50.98 17 65634 248.88 248.97 1.07 1.20 5%



Units membership last updated: 15 October 2025 03:00 PST
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Database Season: 110
Database last modified: 04 October 2025
Current active players: 18,819
Current retired players: 366,731

Ranks are determined by adjusted match score for players who have been active in the last three months.
Players who have stopped playing are still tracked but are placed into "retirement". They will be placed back into ranks if they return but
their latest performance will have significant effect on their placement when returning.

How Adjusted Score Formula is calculated: ((Season Average Match Score)*((Season#+1)^1.8))*(-(1.007^(-TotalGamesPlayed)-1))*(ClassMultiplier)
This will give full score around 500 games and each new season is weighed higher than the last. After this, the score is adjusted based on classes played.

The weight class coefficients are derived from each classes' recent global performance. The current class weights are:
Light: 1.1,  Medium: 1,  Heavy: 1,  Assault: 0.95.

Progress is the progress a pilot has made in the current season compared to their average score.