Unit: Beatdown Mechacycle Club [BTDN]

Rank Percentile Pilot Name Games Played W/L Ratio Survive Rate K/D Ratio Average Score Adjusted Score Progress Light Medium Heavy Assault
4327 74% DeRanged87 12666 1.02 30% 1.11 249 251.5 -4% 3% 5% 52% 37%
5477 68% Garlion 3006 1.08 33% 1.07 242 246.0 5% 11% 42% 34%
9949 41% Geckozattack 5185 0.93 21% 0.60 203 218.5 23% 23% 25% 24%
Retired Locusts 2322 1.03 34% 1.15 252 243.5 11% 27% 33% 25%
Retired Bountyhunts 2440 1.19 31% 1.02 273 275.5 9% 35% 20% 35%
Retired Kasabyan 1301 0.97 34% 1.36 257 238.8 0% 1% 14% 75%
Retired AnniMattR 924 1.13 23% 0.78 253 244.3 4% 20% 27% 32%
Retired Isaiah Kell Jr 454 0.73 27% 0.89 198 189.7 5% 53% 20% 0%
Retired Isaiah Kell 6737 1.00 30% 1.25 262 265.0 3% 21% 24% 47%
Retired IHateMechs 662 0.88 30% 0.92 223 214.4 2% 38% 32% 18%
Retired Gunsengo 2379 1.08 41% 1.33 269 283.1 30% 39% 16% 9%
Retired VladimirTepes 4652 0.88 26% 0.69 224 232.3 11% 28% 40% 16%
Retired Rockstone 396 0.79 18% 0.39 171 160.8 0% 27% 29% 27%
Retired Nightmage 6441 1.20 36% 1.45 310 327.1 7% 13% 45% 29%
Retired Cryton555 3373 1.01 27% 0.91 264 261.3 3% 25% 22% 46%
Retired Mangoba 8686 1.43 46% 2.34 336 350.2 39% 28% 14% 15%
Retired CenterMass 5498 1.03 28% 1.20 249 237.2 9% 20% 41% 23%



Unit Leaderboard:
Rank Percentile Members Games Played Average Score Adjusted Score W/L Ratio K/D Ratio Progress
103 51.66 17 67122 249.12 249.37 1.07 1.19 -4%



Units membership last updated: 19 October 2026 09:10 PST
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Database Season: 122
Database last modified: 01 October 2026
Current active players: 16,946
Current retired players: 377,599

Ranks are determined by adjusted match score for players who have been active in the last three months.
Players who have stopped playing are still tracked but are placed into "retirement". They will be placed back into ranks if they return but
their latest performance will have significant effect on their placement when returning.

How Adjusted Score Formula is calculated: ((Season Average Match Score)*((Season#+1)^1.8))*(-(1.007^(-TotalGamesPlayed)-1))*(ClassMultiplier)
This will give full score around 500 games and each new season is weighed higher than the last. After this, the score is adjusted based on classes played.

The weight class coefficients are derived from each classes' recent global performance. The current class weights are:
Light: 1.1,  Medium: 1,  Heavy: 1,  Assault: 0.95.

Progress is the progress a pilot has made in the current season compared to their average score.