Unit: GOON Salty Samurai [GOON]

Rank Percentile Pilot Name Games Played W/L Ratio Survive Rate K/D Ratio Average Score Adjusted Score Progress Light Medium Heavy Assault
224 98.91% GROLSCH 15526 1.97 41% 2.14 334 352.2 17% 18% 14% 11% 55%
409 98% NUMBERZero1032 8640 1.45 42% 2.18 327 325.7 14% 16% 20% 44%
2147 89% Marjan Lion 5956 1.66 41% 1.76 273 272.4 29% 13% 30% 22%
5255 74% Cybercobra 3103 1.50 35% 2.02 283 252.3 7% 0% 2% 88%
Retired Metachanic 5597 1.63 38% 1.42 269 264.1 15% 26% 40% 18%
Retired BP Raven 2787 1.41 46% 1.94 318 328.4 21% 23% 33% 18%
Retired Imurashi 1166 1.78 50% 2.37 299 268.7 11% 13% 33% 34%
Retired Grimulf 1666 1.28 31% 1.07 228 230.8 16% 36% 29% 16%
Retired Xagafarn 3680 1.04 37% 1.76 267 270.3 10% 18% 19% 51%
Retired Fragosaurus Rex 8143 1.73 47% 2.76 329 328.1 32% 17% 25% 24%
Retired William Asher 6530 1.63 47% 2.59 317 333.7 24% 18% 35% 22%
Retired ExoOmega 2043 1.06 31% 0.62 185 194.2 15% 23% 43% 16%
Retired THICC BOSS 682 2.04 55% 3.61 360 351.1 34% 14% 9% 42%
Retired Der Monarch 2328 1.26 34% 1.19 246 241.5 6% 10% 50% 32%
Retired Sean Solo 4546 1.41 34% 1.48 279 283.7 25% 30% 24% 16%
Retired Deadfire 1800 1.38 30% 0.83 219 201.0 10% 15% 36% 27%
Retired Nietzsches Mustache 11355 1.16 30% 0.91 237 245.2 19% 24% 24% 32%
Retired CeladonBadger 2114 1.49 43% 2.23 295 310.6 11% 24% 34% 26%



Unit Leaderboard:
Rank Percentile Members Games Played Average Score Adjusted Score W/L Ratio K/D Ratio Progress
57 72.00 18 87662 281.39 280.78 1.51 1.80 17%



Units membership last updated: 01 April 2025 13:14 PST
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Database Season: 104
Database last modified: 01 April 2025
Current active players: 20,436
Current retired players: 360,314

Ranks are determined by adjusted match score for players who have been active in the last three months.
Players who have stopped playing are still tracked but are placed into "retirement". They will be placed back into ranks if they return but
their latest performance will have significant effect on their placement when returning.

How Adjusted Score Formula is calculated: ((Season Average Match Score)*((Season#+1)^1.8))*(-(1.007^(-TotalGamesPlayed)-1))*(ClassMultiplier)
This will give full score around 500 games and each new season is weighed higher than the last. After this, the score is adjusted based on classes played.

The weight class coefficients are derived from each classes' recent global performance. The current class weights are:
Light: 1.1,  Medium: 1,  Heavy: 1,  Assault: 0.95.

Progress is the progress a pilot has made in the current season compared to their average score.